----------------
Distribution Entranceway
Extra - map_name: rm_a5h01
Extra - minimap_data: [{'x': 44, 'y': 44}, {'x': 45, 'y': 44}, {'x': 46, 'y': 44}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
> Door to Main Caves; Heals? False
  * Layers: default
  * Open Transition to The Descent/Door to Distribution Center
  * Extra - instance_id: 131683
  * Extra - facing: right
  * Extra - x: 0
  * Extra - y: 128
  * Extra - is_area_transition: True
  > Horizontal Dock to Meboid Blockade Exterior 
      Trivial

> Horizontal Dock to Meboid Blockade Exterior ; Heals? False
  * Layers: default
  * 3-Tiles High Dock to Meboid Blockade Exterior /Horizontal Dock to Distribution Entranceway
  > Door to Main Caves
      Trivial

----------------
Meboid Blockade Exterior 
Extra - map_name: rm_a5h02
Extra - minimap_data: [{'x': 47, 'y': 44}, {'x': 47, 'y': 45}, {'x': 47, 'y': 46}, {'x': 48, 'y': 44}, {'x': 48, 'y': 45}, {'x': 48, 'y': 46}, {'x': 49, 'y': 45}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 432}
> Horizontal Dock to Distribution Entranceway; Heals? False
  * Layers: default
  * 3-Tiles High Dock to Distribution Entranceway/Horizontal Dock to Meboid Blockade Exterior 
  > Horizontal Dock to Distribution Center Exterior West Access
      Trivial

> Horizontal Dock to Distribution Center Exterior West Access; Heals? False
  * Layers: default
  * 3-Tiles High Dock to Distribution Center Exterior West Access/Horizontal Dock to Meboid Blockade Exterior 
  > Horizontal Dock to Distribution Entranceway
      Destroy Ice Barrier and Hijump Wall

----------------
Distribution Center Exterior West Access
Extra - map_name: rm_a5h03
Extra - minimap_data: [{'x': 50, 'y': 45}, {'x': 50, 'y': 46}, {'x': 50, 'y': 47}, {'x': 51, 'y': 47}, {'x': 51, 'y': 48}, {'x': 51, 'y': 49}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 800, 'should_be_at_very_front': True}
> Horizontal Dock to Meboid Blockade Exterior ; Heals? False
  * Layers: default
  * 3-Tiles High Dock to Meboid Blockade Exterior /Horizontal Dock to Distribution Center Exterior West Access
  > Horizontal Dock to Distribution Center Exterior West
      Trivial

> Horizontal Dock to Distribution Center Exterior West; Heals? False
  * Layers: default
  * 3-Tiles High Dock to Distribution Center Exterior West/Horizontal Dock to Distribution Center Exterior West Access
  > Horizontal Dock to Meboid Blockade Exterior 
      Space Jump Wall

----------------
Distribution Center Exterior West
Extra - map_name: rm_a5h04
Extra - minimap_data: [{'x': 52, 'y': 45}, {'x': 52, 'y': 46}, {'x': 52, 'y': 47}, {'x': 52, 'y': 48}, {'x': 52, 'y': 49}, {'x': 52, 'y': 50}, {'x': 53, 'y': 43}, {'x': 53, 'y': 44}, {'x': 53, 'y': 45}, {'x': 53, 'y': 46}, {'x': 53, 'y': 47}, {'x': 53, 'y': 48}, {'x': 53, 'y': 49}, {'x': 53, 'y': 50}, {'x': 54, 'y': 42}, {'x': 54, 'y': 43}, {'x': 54, 'y': 44}, {'x': 54, 'y': 45}, {'x': 54, 'y': 46}, {'x': 54, 'y': 47}, {'x': 54, 'y': 48}, {'x': 54, 'y': 49}, {'x': 54, 'y': 50}, {'x': 55, 'y': 42}, {'x': 55, 'y': 43}, {'x': 55, 'y': 44}, {'x': 55, 'y': 45}, {'x': 55, 'y': 46}, {'x': 55, 'y': 50}, {'x': 56, 'y': 42}, {'x': 56, 'y': 43}, {'x': 57, 'y': 42}, {'x': 58, 'y': 42}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 1520, 'should_be_at_very_front': True}
Extra - enemy_data: {'132242': 'oMoheekWater', '132244': 'oMoheekWater', '132245': 'oMoheekWater', '132247': 'oMoheekWater', '132258': 'oMoheekWater', '132494': 'oMoheekWater', '132521': 'oMoheekWater', '132522': 'oMoheekWater', '132523': 'oMoheekWater', '132524': 'oMoheekWater', '132525': 'oMoheekWater', '132526': 'oMoheekWater', '132527': 'oMoheekWater'}
> Door to Facility Storage Tower West; Heals? False
  * Layers: default
  * Normal Door to Facility Storage Tower West/Door to Distribution Center Exterior West; Dock Lock Rando incompatible with: Spider Ball Door, Screw Attack Door
  * Extra - door_instance_id: 132495
  > Horizontal Dock to Distribution Center Exterior West Access
      Trivial
  > Door to Blade Bot Patrol Room
      Any of the following:
          Power Grip
          Gravity Suit and Power Grip Wall
          # IBJ
          Infinite Bomb Jumping (Intermediate) and Can IBJ and Can Use Bombs
          Walljump (Beginner) and Can Walljump
  > Door to Pipe Hub Access
      Gravity Suit and Speed Booster and Shinesparking Tricks (Beginner)
  > Pickup (Missile Tank)
      Gravity Suit and Speed Booster and Shinesparking Tricks (Intermediate)

> Horizontal Dock to Distribution Center Exterior West Access; Heals? False
  * Layers: default
  * 3-Tiles High Dock to Distribution Center Exterior West Access/Horizontal Dock to Distribution Center Exterior West
  > Door to Facility Storage Tower West
      Trivial

> Door to Blade Bot Patrol Room; Heals? False
  * Layers: default
  * Normal Door to Blade Bot Patrol Room/Door to Distribution Center Exterior West
  * Extra - door_instance_id: 132468
  > Door to Facility Storage Tower West
      Trivial
  > Door to Pipe Hub Access
      Space Jump Wall

> Door to Pipe Hub Access; Heals? False
  * Layers: default
  * Distribution Center Pipe Hub Access EMP Door to Pipe Hub Access/Door to Distribution Center Exterior West
  * Extra - door_instance_id: 132467
  > Door to Blade Bot Patrol Room
      Trivial

> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 309; Category? Minor
  * Extra - object_name: oItemM_309
  > Door to Facility Storage Tower West
      Trivial

----------------
Distribution Center Exterior East
Extra - map_name: rm_a5h05
Extra - minimap_data: [{'x': 72, 'y': 43}, {'x': 73, 'y': 43}, {'x': 74, 'y': 43}, {'x': 74, 'y': 44}, {'x': 75, 'y': 43}, {'x': 75, 'y': 44}, {'x': 75, 'y': 45}, {'x': 75, 'y': 46}, {'x': 75, 'y': 47}, {'x': 75, 'y': 48}, {'x': 75, 'y': 49}, {'x': 75, 'y': 50}, {'x': 75, 'y': 51}, {'x': 76, 'y': 44}, {'x': 76, 'y': 45}, {'x': 76, 'y': 46}, {'x': 76, 'y': 47}, {'x': 76, 'y': 48}, {'x': 76, 'y': 49}, {'x': 76, 'y': 50}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 1280, 'should_be_at_very_front': True}
Extra - enemy_data: {'132618': 'oBlobThrowerWater'}
> Door to Distribution Center Exterior East Access; Heals? False
  * Layers: default
  * Normal Door to Distribution Center Exterior East Access/Door to Distribution Center Exterior East
  * Extra - door_instance_id: 132574
  > Door to Facility Storage Spiked Path
      Trivial
  > Pickup (Power Bomb Tank)
      Can Use Power Bombs and Space Jump Wall

> Door to Facility Storage Spiked Path; Heals? False
  * Layers: default
  * Normal Door to Facility Storage Spiked Path/Door to Distribution Center Exterior East; Dock Lock Rando incompatible with: Spider Ball Door, Screw Attack Door
  * Extra - door_instance_id: 132575
  > Door to Distribution Center Exterior East Access
      Any of the following:
          All of the following:
              # with gravity
              Gravity Suit
              Any of the following:
                  # midwall with walljump ludicrous
                  Space Jump or Can Use Spider Ball
                  # IBJ
                  Infinite Bomb Jumping (Expert) and Can IBJ and Can Use Bombs
                  Walljump (Ludicrous) and Can Walljump
          All of the following:
              # w/o gravity
              Morph Ball and Morph Glide (Intermediate) and Can Walljump
              Any of the following:
                  Walljump (Ludicrous)
                  Hi-Jump Boots and Walljump (Advanced)

> Pickup (Power Bomb Tank); Heals? False
  * Layers: default
  * Pickup 302; Category? Minor
  * Extra - object_name: oItemPB_302
  > Door to Distribution Center Exterior East Access
      Trivial

----------------
Blade Bot Patrol Room
Extra - map_name: rm_a5c01
Extra - minimap_data: [{'x': 55, 'y': 47}, {'x': 56, 'y': 47}, {'x': 57, 'y': 47}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
Extra - enemy_data: {'133431': 'oBladeBot', '133432': 'oBladeBot', '133436': 'oBladeBot', '133437': 'oBladeBot', '133440': 'oBladeBot', '133441': 'oBladeBot'}
> Door to Robomine Prison; Heals? False
  * Layers: default
  * Normal Door to Robomine Prison/Door to Blade Bot Patrol Room
  * Extra - door_instance_id: 133428
  > Door to Distribution Center Exterior West
      Any of the following:
          Tunnel Climb
          Morph Ball and Mid-Air Morph (Beginner)

> Door to Distribution Center Exterior West; Heals? False
  * Layers: default
  * Normal Door to Distribution Center Exterior West/Door to Blade Bot Patrol Room
  * Extra - door_instance_id: 133427
  > Door to Robomine Prison
      Any of the following:
          Tunnel Climb
          Morph Ball and Mid-Air Morph (Beginner)

----------------
Robomine Prison
Extra - map_name: rm_a5c02
Extra - minimap_data: [{'x': 58, 'y': 46}, {'x': 58, 'y': 47}, {'x': 59, 'y': 46}, {'x': 59, 'y': 47}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
Extra - enemy_data: {'133459': 'oRoboMine', '133460': 'oRoboMine', '133461': 'oRoboMine', '133462': 'oRoboMine', '133463': 'oRoboMine', '133464': 'oRoboMine'}
> Door to Energy Distribution Entrance Save Station; Heals? False
  * Layers: default
  * Normal Door to Energy Distribution Entrance Save Station/Door to Robomine Prison
  * Extra - door_instance_id: 133481
  > Door to Blade Bot Patrol Room
      Space Jump Wall

> Door to Blade Bot Patrol Room; Heals? False
  * Layers: default
  * Normal Door to Blade Bot Patrol Room/Door to Robomine Prison
  * Extra - door_instance_id: 133480
  > Door to Energy Distribution Entrance Save Station
      Space Jump Wall

----------------
Energy Distribution Entrance Save Station
Extra - map_name: rm_a5c03
Extra - minimap_data: [{'x': 60, 'y': 47}]
Extra - unlocked_save_station: True
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
> Save Station; Heals? True; Spawn Point; Default Node
  * Layers: default
  * Extra - save_room: 17
  > Door to Energy Distribution Tower West
      Trivial
  > Door to Robomine Prison
      Trivial

> Door to Energy Distribution Tower West; Heals? False
  * Layers: default
  * Normal Door to Energy Distribution Tower West/Door to Energy Distribution Entrance Save Station
  * Extra - door_instance_id: 133499
  > Save Station
      Trivial

> Door to Robomine Prison; Heals? False
  * Layers: default
  * Normal Door to Robomine Prison/Door to Energy Distribution Entrance Save Station
  * Extra - door_instance_id: 133498
  > Save Station
      Trivial

----------------
Energy Distribution Tower West
Extra - map_name: rm_a5c04
Extra - minimap_data: [{'x': 61, 'y': 45}, {'x': 61, 'y': 46}, {'x': 61, 'y': 47}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
Extra - enemy_data: {'133529': 'oRoboMine', '133531': 'oBladeBot', '133532': 'oBladeBot', '133533': 'oBladeBot', '133534': 'oBladeBot', '133535': 'oBladeBot', '133536': 'oBladeBot', '133537': 'oBladeBot', '133538': 'oBladeBot', '133539': 'oBladeBot', '133540': 'oBladeBot', '133541': 'oBladeBot', '133542': 'oBladeBot', '133543': 'oRoboMine'}
> Door to Energy Distribution Entrance Save Station; Heals? False
  * Layers: default
  * Normal Door to Energy Distribution Entrance Save Station/Door to Energy Distribution Tower West
  * Extra - door_instance_id: 133512
  > Door to Meat Boy Room
      Any of the following:
          Hijump With Power Grip Wall
          Movement (Advanced) and Hijump Wall
  > Door to Energy Distribution Tower East
      Trivial

> Door to Meat Boy Room; Heals? False
  * Layers: default
  * Normal Door to Meat Boy Room/Door to Energy Distribution Tower West
  * Extra - door_instance_id: 133514
  > Door to Energy Distribution Entrance Save Station
      Trivial

> Door to Energy Distribution Tower East; Heals? False
  * Layers: default
  * Distribution Center Energy Distribution Tower East EMP Door to Energy Distribution Tower East/Door to Energy Distribution Tower West
  * Extra - door_instance_id: 133513
  > Door to Energy Distribution Entrance Save Station
      Trivial

----------------
Meat Boy Room
Extra - map_name: rm_a5c05
Extra - minimap_data: [{'x': 57, 'y': 45}, {'x': 58, 'y': 45}, {'x': 59, 'y': 45}, {'x': 60, 'y': 45}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
Extra - enemy_data: {'133625': 'oRoboMine', '133633': 'oBladeBot', '133634': 'oBladeBot', '133635': 'oBladeBot', '133636': 'oBladeBot', '133637': 'oBladeBot', '133638': 'oBladeBot', '133639': 'oBladeBot', '133640': 'oBladeBot', '133641': 'oRoboMine', '133642': 'oRoboMine', '133643': 'oRoboMine', '133644': 'oRoboMine', '133645': 'oRoboMine', '133646': 'oRoboMine', '133647': 'oRoboMine', '133648': 'oRoboMine', '133674': 'oBladeBot'}
> Door to Energy Distribution Activation Shaft; Heals? False
  * Layers: default
  * Normal Door to Energy Distribution Activation Shaft/Door to Meat Boy Room
  * Extra - door_instance_id: 133616
  > Door to Energy Distribution Tower West
      Can Use Any Bombs

> Door to Energy Distribution Tower West; Heals? False
  * Layers: default
  * Normal Door to Energy Distribution Tower West/Door to Meat Boy Room
  * Extra - door_instance_id: 133615
  > Door to Energy Distribution Activation Shaft
      # TODO: Add combat logic
      Can Use Any Bombs

----------------
Energy Distribution Activation Shaft
Extra - map_name: rm_a5c06
Extra - minimap_data: [{'x': 56, 'y': 44}, {'x': 56, 'y': 45}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
> Door to Meat Boy Room; Heals? False
  * Layers: default
  * Normal Door to Meat Boy Room/Door to Energy Distribution Activation Shaft
  * Extra - door_instance_id: 133682
  > Door to Energy Distribution Activation
      Any of the following:
          Space Jump Wall
          Speed Booster and Shinesparking Tricks (Beginner) and Disabled Door Lock Rando and Disabled Entrance Rando

> Door to Energy Distribution Activation; Heals? False
  * Layers: default
  * Normal Door to Energy Distribution Activation/Door to Energy Distribution Activation Shaft
  * Extra - door_instance_id: 133681
  > Door to Meat Boy Room
      Trivial

----------------
Energy Distribution Activation
Extra - map_name: rm_a5c07
Extra - minimap_data: [{'x': 57, 'y': 43}, {'x': 57, 'y': 44}, {'x': 58, 'y': 43}, {'x': 58, 'y': 44}, {'x': 59, 'y': 43}, {'x': 59, 'y': 44}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
> Door to Energy Distribution Activation Shaft; Heals? False
  * Layers: default
  * Distribution Center Energy Restored Door to Energy Distribution Activation Shaft/Door to Energy Distribution Activation
  * Extra - door_instance_id: 133732
  > Door to Energy Distribution Emergency Exit
      Any of the following:
          Space Jump Wall
          Speed Booster and Shinesparking Tricks (Beginner)
  > Event - EMP Activation Statue
      Morph Ball

> Door to Energy Distribution Emergency Exit; Heals? False
  * Layers: default
  * Distribution Center Energy Restored Door to Energy Distribution Emergency Exit/Door to Energy Distribution Activation
  * Extra - door_instance_id: 133731
  > Door to Energy Distribution Activation Shaft
      Trivial

> Event - EMP Activation Statue; Heals? False
  * Layers: default
  * Event Area 5 - Distribution Center Energy Activated
  > Door to Energy Distribution Activation Shaft
      Trivial

----------------
Energy Distribution Emergency Exit
Extra - map_name: rm_a5c08
Extra - minimap_data: [{'x': 60, 'y': 43}, {'x': 61, 'y': 43}, {'x': 62, 'y': 43}, {'x': 63, 'y': 43}, {'x': 64, 'y': 43}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
Extra - enemy_data: {'133749': 'oRoboMine', '133750': 'oRoboMine', '133751': 'oRoboMine', '133752': 'oRoboMine'}
> Door to Energy Distribution Activation; Heals? False
  * Layers: default
  * Normal Door to Energy Distribution Activation/Door to Energy Distribution Emergency Exit
  * Extra - door_instance_id: 133805
  > Door to EMP Ball Introduction
      Speed Booster

> Door to EMP Ball Introduction; Heals? False
  * Layers: default
  * Normal Door to EMP Ball Introduction/Door to Energy Distribution Emergency Exit
  * Extra - door_instance_id: 133806
  > Door to Energy Distribution Activation
      Speed Booster and Enabled Softlock Prevention and Hijump Wall
  > Pickup (Super Missile Tank)
      Screw Attack

> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 300; Category? Minor
  * Extra - object_name: oItemSM_300
  > Door to Energy Distribution Activation
      Speed Booster and Shinesparking Tricks (Intermediate)
  > Door to EMP Ball Introduction
      Screw Attack

----------------
EMP Ball Introduction
Extra - map_name: rm_a5c09
Extra - minimap_data: [{'x': 65, 'y': 43}, {'x': 65, 'y': 44}, {'x': 65, 'y': 45}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
> Door to Energy Distribution Robot Home; Heals? False
  * Layers: default
  * Distribution Center EMP Ball Introduction EMP Door to Energy Distribution Robot Home/Door to EMP Ball Introduction
  * Extra - door_instance_id: 133836
  > Door to Energy Distribution Emergency Exit
      Can Use Any Bombs and Space Jump Tunnel Climb
  > Event - EMP Slot
      Can Use Any Bombs

> Door to Energy Distribution Emergency Exit; Heals? False
  * Layers: default
  * Normal Door to Energy Distribution Emergency Exit/Door to EMP Ball Introduction
  * Extra - door_instance_id: 133841
  > Door to Energy Distribution Robot Home
      Can Use Any Bombs

> Event - EMP Slot; Heals? False
  * Layers: default
  * Event EMP - Area 5 EMP Ball Introduction
  > Door to Energy Distribution Robot Home
      Trivial

----------------
Energy Distribution Robot Home
Extra - map_name: rm_a5c10
Extra - minimap_data: [{'x': 63, 'y': 45}, {'x': 64, 'y': 45}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
Extra - enemy_data: {'133881': 'oAutrack', '133883': 'oTPO', '133884': 'oTPO', '133886': 'oTPO', '133888': 'oAutrack', '133890': 'oTPO', '133894': 'oTPO', '133907': 'oRoboMine'}
> Door to Energy Distribution Tower East; Heals? False
  * Layers: default
  * Distribution Center Robot Home EMP Door to Energy Distribution Tower East/Door to Energy Distribution Robot Home
  * Extra - door_instance_id: 133903
  > Door to EMP Ball Introduction
      Trivial

> Door to EMP Ball Introduction; Heals? False
  * Layers: default
  * Normal Door to EMP Ball Introduction/Door to Energy Distribution Robot Home
  * Extra - door_instance_id: 133904
  > Door to Energy Distribution Tower East
      Trivial
  > Event - EMP Slot
      Any of the following:
          Can Use Bombs
          All of the following:
              Can Shoot
              Missiles ≥ 2 or Can Shoot Super Missile

> Event - EMP Slot; Heals? False
  * Layers: default
  * Event EMP - Area 5 Robot Home
  > Door to EMP Ball Introduction
      Trivial

----------------
Energy Distribution Tower East
Extra - map_name: rm_a5c11
Extra - minimap_data: [{'x': 62, 'y': 45}, {'x': 62, 'y': 46}, {'x': 62, 'y': 47}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
Extra - enemy_data: {'133947': 'oRoboMine', '133956': 'oRoboMine', '133957': 'oRoboMine'}
> Door to Energy Distribution Tower West; Heals? False
  * Layers: default
  * Distribution Center Energy Distribution Tower East EMP Door to Energy Distribution Tower West/Door to Energy Distribution Tower East
  * Extra - door_instance_id: 133914
  > Bottom
      Trivial

> Door to Energy Distribution Robot Home; Heals? False
  * Layers: default
  * Normal Door to Energy Distribution Robot Home/Door to Energy Distribution Tower East
  * Extra - door_instance_id: 133917
  > Event - EMP Slot
      Any of the following:
          Can Use Bombs
          All of the following:
              Can Shoot and Can Use Power Bombs
              Missiles ≥ 10 or Super Missiles ≥ 3
  > Bottom
      Can Use Any Bombs

> Door to Energy Distribution Zeta Nest; Heals? False
  * Layers: default
  * Distribution Center Energy Distribution Tower East EMP Door to Energy Distribution Zeta Nest/Door to Energy Distribution Tower East
  * Extra - door_instance_id: 133911
  > Bottom
      Trivial

> Event - EMP Slot; Heals? False
  * Layers: default
  * Event EMP - Area 5 Energy Distribution Tower East
  > Bottom
      Trivial

> Bottom; Heals? False
  * Layers: default
  > Door to Energy Distribution Tower West
      Trivial
  > Door to Energy Distribution Robot Home
      All of the following:
          After EMP - Area 5 Energy Distribution Tower East and Can Use Any Bombs
          Any of the following:
              Space Jump or Can Use Spider Ball
              # HJ + WJ
              Hi-Jump Boots and Walljump (Beginner) and Can Walljump
              # IBJ
              Infinite Bomb Jumping (Intermediate) and Can IBJ and Can Use Bombs
              All of the following:
                  # CBJ
                  Charged Bomb Jump (Intermediate) and Can Use Charged Bomb Jump
                  Any of the following:
                      Hi-Jump Boots
                      Walljump (Intermediate) and Can Walljump
  > Door to Energy Distribution Zeta Nest
      Trivial

----------------
Energy Distribution Zeta Nest
Extra - map_name: rm_a5c12
Extra - minimap_data: [{'x': 63, 'y': 47}, {'x': 64, 'y': 47}, {'x': 65, 'y': 47}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
> Door to Distribution Facility Tower West; Heals? False
  * Layers: default
  * Normal Door to Distribution Facility Tower West/Door to Energy Distribution Zeta Nest
  * Extra - door_instance_id: 133982
  > Middle
      Can Use Any Bombs and Power Grip Wall

> Door to Energy Distribution Tower East; Heals? False
  * Layers: default
  * Distribution Center Energy Distribution Tower East EMP Door to Energy Distribution Tower East/Door to Energy Distribution Zeta Nest
  * Extra - door_instance_id: 133981
  > Middle
      Can Use Any Bombs and Power Grip Wall

> Event - Zeta; Heals? False
  * Layers: default
  * Event Metroids Area 5 - Interior Zeta
  > Middle
      Trivial
  > Pickup (Zeta)
      Trivial

> Middle; Heals? False
  * Layers: default
  > Door to Distribution Facility Tower West
      All of the following:
          Power Grip Wall
          Any of the following:
              # Destroy Bomb Blocks
              Can Use Bombs
              # HACK: 2 PBs to circumvent some resolver issues
              Power Bombs ≥ 2 and Can Use Power Bombs
          Any of the following:
              # Pass by the Zeta
              Hi-Jump Boots or Space Jump or After Metroids Area 5 - Interior Zeta or Can Use Spider Ball
              # Roll underneath
              Morph Ball and Movement (Beginner)
              # Damage Boost over
              Damage Boost (Beginner) and Normal Damage ≥ 51
  > Door to Energy Distribution Tower East
      All of the following:
          Power Grip Wall
          Any of the following:
              # Destroy Bomb Blocks
              Can Use Bombs
              # HACK: 2 PBs to circumvent some resolver issues
              Power Bombs ≥ 2 and Can Use Power Bombs
          Any of the following:
              # Pass by the Zeta
              Hi-Jump Boots or Space Jump or After Metroids Area 5 - Interior Zeta or Can Use Spider Ball
              # Roll underneath
              Morph Ball and Movement (Beginner)
              # Damage Boost over
              Damage Boost (Beginner) and Normal Damage ≥ 51
  > Event - Zeta
      Defeat Zeta

> Pickup (Zeta); Heals? False
  * Layers: default
  * Pickup 391; Category? Major
  * Extra - object_name: oItemDNA_391
  > Event - Zeta
      Trivial

----------------
Distribution Facility Tower West
Extra - map_name: rm_a5c13
Extra - minimap_data: [{'x': 66, 'y': 42}, {'x': 66, 'y': 43}, {'x': 66, 'y': 44}, {'x': 66, 'y': 45}, {'x': 66, 'y': 46}, {'x': 66, 'y': 47}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
Extra - enemy_data: {'134129': 'oBladeBot', '134156': 'oShirk', '134157': 'oShirk', '134158': 'oRoboMine', '134159': 'oRoboMine', '134160': 'oRoboMine', '134164': 'oBladeBot', '134165': 'oBladeBot', '134166': 'oBladeBot', '134167': 'oBladeBot', '134168': 'oShirk'}
> Door to Energy Distribution Zeta Nest; Heals? False
  * Layers: default
  * Normal Door to Energy Distribution Zeta Nest/Door to Distribution Facility Tower West
  * Extra - door_instance_id: 134067
  > Pipe to Distribution Facility Tower East (Bottom)
      Morph Ball
  > Near Middle Pipe
      All of the following:
          Screw Attack
          Any of the following:
              Space Jump Wall
              Movement (Beginner) and Power Grip Wall

> Door to Distribution Facility Connecting Path; Heals? False
  * Layers: default
  * Normal Door to Distribution Facility Connecting Path/Door to Distribution Facility Tower West
  * Extra - door_instance_id: 134068
  > Door to Pipe Hub
      Disabled Screw Attack Pipe Blocks and Space Jump Wall
  > Near Middle Pipe
      Screw Attack
  > Pillar
      Space Jump Wall

> Door to Pipe Hub; Heals? False
  * Layers: default
  * Normal Door to Pipe Hub/Door to Distribution Facility Tower West
  * Extra - door_instance_id: 134069
  > Door to Distribution Facility Connecting Path
      Disabled Screw Attack Pipe Blocks
  > Pillar
      Screw Attack

> Pipe to Distribution Facility Tower East (Bottom); Heals? False
  * Layers: default
  * Teleporter to Distribution Facility Tower East/Pipe to Distribution Facility Tower West (Bottom); Custom name: Distribution Center - Distribution Facility Tower West Bottom Pipe
  * Extra - instance_id: 134066
  * Extra - dest_x: 200
  * Extra - dest_y: 1376
  > Door to Energy Distribution Zeta Nest
      Morph Ball

> Near Middle Pipe; Heals? False
  * Layers: default
  > Door to Energy Distribution Zeta Nest
      Screw Attack
  > Pipe to Distribution Facility Tower East (Top)
      Morph Ball and Power Grip Wall
  > Pillar
      Any of the following:
          Space Jump or Can Use Spider Ball
          # Septogg
          Walljump (Advanced) and Enabled Septogg Helpers and Can Walljump
          Hi-Jump Boots and Walljump (Intermediate) and Can Walljump
          # IBJ
          Infinite Bomb Jumping (Advanced) and Can IBJ and Can Use Bombs

> Pipe to Distribution Facility Tower East (Top); Heals? False
  * Layers: default
  * Teleporter to Distribution Facility Tower East/Pipe to Distribution Facility Tower West (Middle); Custom name: Distribution Center - Distribution Facility Tower West Top Pipe
  * Extra - instance_id: 134201
  * Extra - dest_x: 216
  * Extra - dest_y: 1056
  > Near Middle Pipe
      Morph Ball

> Pillar; Heals? False
  * Layers: default
  > Door to Distribution Facility Connecting Path
      Trivial
  > Door to Pipe Hub
      All of the following:
          Screw Attack
          Movement (Expert) or Power Grip Wall
  > Near Middle Pipe
      Trivial

----------------
Pipe Hub
Extra - map_name: rm_a5c14
Extra - minimap_data: [{'x': 61, 'y': 42}, {'x': 62, 'y': 42}, {'x': 63, 'y': 41}, {'x': 63, 'y': 42}, {'x': 64, 'y': 41}, {'x': 64, 'y': 42}, {'x': 65, 'y': 42}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
> Door to Distribution Facility Tower West; Heals? False; Default Node
  * Layers: default
  * Normal Door to Distribution Facility Tower West/Door to Pipe Hub
  * Extra - door_instance_id: 134402
  > Door to Pipe Hub Access
      Trivial
  > Pipe to Gravity Area West Pipe
      All of the following:
          Morph Ball
          Any of the following:
              Mid-Air Morph (Beginner) or Power Grip Wall
              Speed Booster and Shinesparking Tricks (Beginner)
  > Pipe to The Tower
      All of the following:
          Any of the following:
              # Get to upper platform in front of pipe
              Hijump With Power Grip Wall
              Speed Booster and Shinesparking Tricks (Beginner)
              Enabled Septogg Helpers and Power Grip Wall
          All of the following:
              # Get into Pipe
              Morph Ball
              Mid-Air Morph (Beginner) or Power Grip Wall
  > Pipe to Industrial Complex
      All of the following:
          Morph Ball
          Any of the following:
              Mid-Air Morph (Beginner) or Power Grip Wall
              Speed Booster and Shinesparking Tricks (Beginner)
  > Pipe to Golden Temple
      All of the following:
          Morph Ball
          Any of the following:
              Mid-Air Morph (Beginner) or Power Grip Wall
              Speed Booster and Shinesparking Tricks (Beginner)

> Door to Pipe Hub Access; Heals? False
  * Layers: default
  * Normal Door to Pipe Hub Access/Door to Pipe Hub
  * Extra - door_instance_id: 134401
  > Door to Distribution Facility Tower West
      Trivial

> Pipe to Gravity Area West Pipe; Heals? False
  * Layers: default
  * Teleporter to Gravity Area West Pipe/Pipe to Pipe Hub; Custom name: Distribution Center - Pipe Hub (Beige Pipe)
  * Extra - instance_id: 134408
  * Extra - dest_x: 1432
  * Extra - dest_y: 368
  > Door to Distribution Facility Tower West
      Morph Ball

> Pipe to The Tower; Heals? False
  * Layers: default
  * Teleporter to Inner Tower Pipe/Pipe to Distribution Center; Custom name: Distribution Center - Pipe Hub (Red Pipe)
  * Extra - instance_id: 134411
  * Extra - dest_x: 808
  * Extra - dest_y: 128
  > Door to Distribution Facility Tower West
      Trivial

> Pipe to Industrial Complex; Heals? False
  * Layers: default
  * Teleporter to Upper Factory Pipe/Pipe to Distribution Center; Custom name: Distribution Center - Pipe Hub (Purple Pipe)
  * Extra - instance_id: 134409
  * Extra - dest_x: 1112
  * Extra - dest_y: 368
  > Door to Distribution Facility Tower West
      Morph Ball

> Pipe to Golden Temple; Heals? False
  * Layers: default
  * Teleporter to Inner Temple Pipe/Pipe to Distribution Center; Custom name: Distribution Center - Pipe Hub (Golden Pipe)
  * Extra - instance_id: 134410
  * Extra - dest_x: 472
  * Extra - dest_y: 368
  > Door to Distribution Facility Tower West
      Morph Ball

----------------
Pipe Hub Access
Extra - map_name: rm_a5c15
Extra - minimap_data: [{'x': 59, 'y': 42}, {'x': 60, 'y': 42}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
Extra - enemy_data: {'134443': 'oBladeBot', '134444': 'oBladeBot', '134445': 'oBladeBot', '134446': 'oBladeBot', '134447': 'oBladeBot', '134448': 'oBladeBot'}
> Door to Pipe Hub; Heals? False
  * Layers: default
  * Normal Door to Pipe Hub/Door to Pipe Hub Access
  * Extra - door_instance_id: 134427
  > Door to Distribution Center Exterior West
      Can Destroy Shot Block
  > Event - EMP Slot
      Any of the following:
          Can Use Bombs
          All of the following:
              Can Shoot
              Missiles ≥ 10 or Super Missiles ≥ 5

> Door to Distribution Center Exterior West; Heals? False
  * Layers: default
  * Distribution Center Pipe Hub Access EMP Door to Distribution Center Exterior West/Door to Pipe Hub Access
  * Extra - door_instance_id: 134426
  * Extra - instance_id: 134450
  * Extra - facing: right
  > Door to Pipe Hub
      Can Destroy Shot Block

> Event - EMP Slot; Heals? False
  * Layers: default
  * Event EMP - Area 5 Pipe Hub Access
  > Door to Pipe Hub
      Trivial

----------------
Distribution Facility Connecting Path
Extra - map_name: rm_a5c16
Extra - minimap_data: [{'x': 67, 'y': 43}, {'x': 68, 'y': 43}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
Extra - enemy_data: {'134452': 'oRoboMine', '134453': 'oRoboMine', '134454': 'oRoboMine', '134455': 'oRoboMine', '134466': 'oRoboMine'}
> Door to Distribution Facility Tower West; Heals? False
  * Layers: default
  * Normal Door to Distribution Facility Tower West/Door to Distribution Facility Connecting Path
  * Extra - door_instance_id: 134480
  > Door to Distribution Facility Tower East
      All of the following:
          Power Grip Wall
          Any of the following:
              Can Use Power Bombs
              All of the following:
                  Can Use Bombs
                  Any of the following:
                      Mid-Air Morph (Intermediate)
                      Infinite Bomb Jumping (Beginner) and Can IBJ

> Door to Distribution Facility Tower East; Heals? False
  * Layers: default
  * Normal Door to Distribution Facility Tower East/Door to Distribution Facility Connecting Path
  * Extra - door_instance_id: 134481
  > Door to Distribution Facility Tower West
      All of the following:
          Movement (Advanced) or Power Grip Wall
          Any of the following:
              Can Use Power Bombs
              All of the following:
                  Can Use Bombs
                  Any of the following:
                      Mid-Air Morph (Intermediate)
                      Infinite Bomb Jumping (Beginner) and Can IBJ

----------------
Distribution Facility Tower East
Extra - map_name: rm_a5c17
Extra - minimap_data: [{'x': 69, 'y': 43}, {'x': 69, 'y': 44}, {'x': 69, 'y': 45}, {'x': 69, 'y': 46}, {'x': 69, 'y': 47}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
> Door to Distribution Facility Connecting Path; Heals? False
  * Layers: default
  * Normal Door to Distribution Facility Connecting Path/Door to Distribution Facility Tower East
  * Extra - door_instance_id: 134495
  > Door to Distribution Facility Save Station
      Any of the following:
          Power Grip or Space Jump or Movement (Advanced) or Can Use Spider Ball
          Morph Ball and Morph Glide (Intermediate)
          Walljump (Advanced) and Can Walljump
  > Pipe to Meboid Blockade Interior
      Trivial

> Door to Distribution Facility Save Station; Heals? False
  * Layers: default
  * Missile Door to Distribution Facility Save Station/Door to Distribution Facility Tower East
  * Extra - door_instance_id: 134570
  > Door to Distribution Facility Connecting Path
      Any of the following:
          Power Grip or Space Jump or Movement (Advanced) or Can Use Spider Ball
          Morph Ball and Morph Glide (Intermediate)
          Walljump (Advanced) and Can Walljump
  > Pipe to Meboid Blockade Interior
      Trivial

> Door to Alpha Squad Nest; Heals? False
  * Layers: default
  * Normal Door to Alpha Squad Nest/Door to Distribution Facility Tower East
  * Extra - door_instance_id: 134563
  > Pipe to Distribution Facility Tower West (Middle)
      Screw Attack
  > Pipe to Meboid Blockade Interior
      Space Jump Wall

> Pipe to Distribution Facility Tower West (Bottom); Heals? False
  * Layers: default
  * Teleporter to Distribution Facility Tower West/Pipe to Distribution Facility Tower East (Bottom); Custom name: Distribution Center - Distribution Facility Tower East Bottom Pipe
  * Extra - instance_id: 134572
  * Extra - dest_x: 168
  * Extra - dest_y: 1136
  > Pipe to Distribution Facility Tower West (Middle)
      Any of the following:
          Space Jump or Can Use Spider Ball
          # IBJ
          Infinite Bomb Jumping (Advanced) and Can IBJ and Can Use Bombs
          All of the following:
              Can Walljump
              Any of the following:
                  Walljump (Expert)
                  Morph Ball and Morph Glide (Intermediate) and Walljump (Advanced)

> Pipe to Distribution Facility Tower West (Middle); Heals? False
  * Layers: default
  * Teleporter to Distribution Facility Tower West/Pipe to Distribution Facility Tower East (Top); Custom name: Distribution Center - Distribution Facility Tower East Middle Pipe
  * Extra - instance_id: 134571
  * Extra - dest_x: 104
  * Extra - dest_y: 816
  > Door to Alpha Squad Nest
      All of the following:
          Screw Attack
          Movement (Expert) or Hijump Wall
  > Pipe to Distribution Facility Tower West (Bottom)
      Trivial

> Pipe to Meboid Blockade Interior; Heals? False
  * Layers: default
  * Teleporter to Meboid Blockade Interior/Pipe to Distribution Facility Tower East; Custom name: Distribution Center - Distribution Facility Tower East Top Pipe
  * Extra - instance_id: 134599
  * Extra - dest_x: 152
  * Extra - dest_y: 368
  > Door to Distribution Facility Save Station
      Any of the following:
          Space Jump or Can Use Spider Ball
          # IBJ
          Infinite Bomb Jumping (Advanced) and Can IBJ and Can Use Bombs
          All of the following:
              Hi-Jump Boots
              Any of the following:
                  Power Grip and Enabled Septogg Helpers
                  Walljump (Beginner) and Can Walljump
          Walljump (Beginner) and Enabled Septogg Helpers and Can Walljump
  > Door to Alpha Squad Nest
      Trivial

----------------
Alpha Squad Nest
Extra - map_name: rm_a5c18
Extra - minimap_data: [{'x': 67, 'y': 45}, {'x': 67, 'y': 46}, {'x': 68, 'y': 45}, {'x': 68, 'y': 46}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
> Door to Distribution Facility Tower East; Heals? False
  * Layers: default
  * Normal Door to Distribution Facility Tower East/Door to Alpha Squad Nest
  * Extra - door_instance_id: 134613
  > Bottom
      Trivial

> Event - Right Bottom Alpha; Heals? False
  * Layers: default
  * Event Metroids Area 5 - Squad Right Bottom Alpha
  > Bottom
      Trivial
  > Pickup (Right Bottom Alpha)
      Trivial

> Event - Right Top Alpha; Heals? False
  * Layers: default
  * Event Metroids Area 5 - Squad Right Top Alpha
  > Bottom
      Trivial
  > Pickup (Right Top Alpha)
      Trivial

> Event - Left Bottom Alpha; Heals? False
  * Layers: default
  * Event Metroids Area 5 - Squad Left Bottom Alpha
  > Bottom
      Trivial
  > Pickup (Left Bottom Alpha)
      Trivial

> Event - Left Middle Alpha; Heals? False
  * Layers: default
  * Event Metroids Area 5 - Squad Left Middle Alpha
  > Bottom
      Trivial
  > Pickup (Left Middle Alpha)
      Trivial

> Event - Left Top Alpha; Heals? False
  * Layers: default
  * Event Metroids Area 5 - Squad Left Top Alpha
  > Bottom
      Trivial
  > Pickup (Left Top Alpha)
      Trivial

> Bottom; Heals? False
  * Layers: default
  > Door to Distribution Facility Tower East
      Any of the following:
          All of the following:
              # Requires Alpha Squad to be defeated
              Alpha Squad Defeated
              Any of the following:
                  Enabled Septogg Helpers or Can Use Spider Ball
                  Speed Booster and Shinesparking Tricks (Beginner)
                  Infinite Bomb Jumping (Advanced) and Can IBJ and Can Use Bombs
          All of the following:
              # Doesn't require Alpha Squad to be defeated
              Walljump (Expert) and Can Walljump
              Movement (Advanced) or Alpha Squad Defeated
              Any of the following:
                  Morph Ball and Morph Glide (Advanced)
                  Charged Bomb Jump (Advanced) and Can Use Charged Bomb Jump
          All of the following:
              # Doesn't require Alpha Squad to be defeated and trickless option
              Space Jump
              Movement (Intermediate) or Normal Damage ≥ 50 or Alpha Squad Defeated
  > Event - Right Bottom Alpha
      Defeat Alpha Squad
  > Event - Right Top Alpha
      Defeat Alpha Squad
  > Event - Left Bottom Alpha
      Defeat Alpha Squad
  > Event - Left Middle Alpha
      Defeat Alpha Squad
  > Event - Left Top Alpha
      Defeat Alpha Squad

> Pickup (Left Top Alpha); Heals? False
  * Layers: default
  * Pickup 367; Category? Minor
  * Extra - object_name: oItemDNA_367
  > Event - Left Top Alpha
      Trivial

> Pickup (Left Middle Alpha); Heals? False
  * Layers: default
  * Pickup 368; Category? Minor
  * Extra - object_name: oItemDNA_368
  > Event - Left Middle Alpha
      Trivial

> Pickup (Left Bottom Alpha); Heals? False
  * Layers: default
  * Pickup 369; Category? Minor
  * Extra - object_name: oItemDNA_369
  > Event - Left Bottom Alpha
      Trivial

> Pickup (Right Top Alpha); Heals? False
  * Layers: default
  * Pickup 371; Category? Minor
  * Extra - object_name: oItemDNA_371
  > Event - Right Top Alpha
      Trivial

> Pickup (Right Bottom Alpha); Heals? False
  * Layers: default
  * Pickup 370; Category? Minor
  * Extra - object_name: oItemDNA_370
  > Event - Right Bottom Alpha
      Trivial

----------------
Distribution Facility Save Station
Extra - map_name: rm_a5c19
Extra - minimap_data: [{'x': 70, 'y': 43}]
Extra - unlocked_save_station: True
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
> Save Station; Heals? True; Spawn Point; Default Node
  * Layers: default
  * Extra - save_room: 18
  > Door to Distribution Facility Tower East
      Trivial
  > Door to Distribution Facility Intersection
      Trivial

> Door to Distribution Facility Tower East; Heals? False
  * Layers: default
  * Normal Door to Distribution Facility Tower East/Door to Distribution Facility Save Station
  * Extra - door_instance_id: 134644
  > Save Station
      Trivial

> Door to Distribution Facility Intersection; Heals? False
  * Layers: default
  * Normal Door to Distribution Facility Intersection/Door to Distribution Facility Save Station
  * Extra - door_instance_id: 134645
  > Save Station
      Trivial

----------------
Distribution Facility Intersection
Extra - map_name: rm_a5c20
Extra - minimap_data: [{'x': 71, 'y': 43}, {'x': 71, 'y': 44}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
> Door to Distribution Facility Save Station; Heals? False
  * Layers: default
  * Normal Door to Distribution Facility Save Station/Door to Distribution Facility Intersection
  * Extra - door_instance_id: 134661
  > Door to Distribution Center Exterior East Access
      Trivial

> Door to Bullet Hell Room Access; Heals? False
  * Layers: default
  * Normal Door to Bullet Hell Room Access/Door to Distribution Facility Intersection
  * Extra - door_instance_id: 134662
  > Door to Distribution Center Exterior East Access
      Trivial

> Door to Distribution Center Exterior East Access; Heals? False
  * Layers: default
  * Distribution Center Exterior East Access EMP Door to Distribution Center Exterior East Access/Door to Distribution Facility Intersection
  * Extra - door_instance_id: 134670
  > Door to Distribution Facility Save Station
      Space Jump Wall
  > Door to Bullet Hell Room Access
      Trivial

----------------
Bullet Hell Room Access
Extra - map_name: rm_a5c21
Extra - minimap_data: [{'x': 70, 'y': 44}, {'x': 70, 'y': 45}, {'x': 70, 'y': 46}, {'x': 70, 'y': 47}, {'x': 71, 'y': 45}, {'x': 71, 'y': 46}, {'x': 71, 'y': 47}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
Extra - enemy_data: {'134728': 'oBladeBot', '134729': 'oBladeBot', '134730': 'oBladeBot', '134731': 'oBladeBot', '134733': 'oBladeBot', '134734': 'oBladeBot', '134741': 'oRoboMine', '134742': 'oBladeBot'}
> Door to Distribution Facility Intersection; Heals? False
  * Layers: default
  * Normal Door to Distribution Facility Intersection/Door to Bullet Hell Room Access
  * Extra - door_instance_id: 134710
  > Door to Bullet Hell Room
      Trivial
  > EMP Ball
      Any of the following:
          Morph Ball and Morph Glide (Advanced)
          Any of the following:
              # Shoot the EMP from the door
              Can Shoot Super Missile
              # RNG dependant
              Knowledge (Expert) and Can Shoot and Can Shoot Missile

> Door to Bullet Hell Room; Heals? False
  * Layers: default
  * Distribution Center Bullet Hell Room Access EMP Door to Bullet Hell Room/Door to Bullet Hell Room Access
  * Extra - door_instance_id: 134711
  > Center
      Any of the following:
          Space Jump or Enabled Septogg Helpers or Can Use Spider Ball
          # IBJ
          Infinite Bomb Jumping (Expert) and Can IBJ and Can Use Bombs
          All of the following:
              # Shinespark before door to Bullet Hell
              Speed Booster and Shinesparking Tricks (Intermediate)
              Any of the following:
                  Short Charge (Intermediate)
                  # Charge speed from other room
                  After EMP - Area 5 Bullet Hell Room Access and Disabled Door Lock Rando
          # HJ + CBJ https://youtu.be/yDjHOQ-aG1w?si=PpW01Hv6797Savpq&t=9
          Hi-Jump Boots and Charged Bomb Jump (Advanced) and Walljump (Intermediate) and Can Use Charged Bomb Jump and Can Walljump

> Event - EMP Slot; Heals? False
  * Layers: default
  * Event EMP - Area 5 Bullet Hell Room Access
  > Door to Bullet Hell Room
      Any of the following:
          Space Jump or Can Use Spider Ball
          # IBJ
          Infinite Bomb Jumping (Advanced) and Can IBJ and Can Use Bombs
          # HJ + CBJ https://youtu.be/yDjHOQ-aG1w?si=zPe36NJtWJCEMhPd
          Hi-Jump Boots and Charged Bomb Jump (Intermediate) and Can Use Charged Bomb Jump
          All of the following:
              Can Walljump
              Any of the following:
                  Walljump (Expert)
                  All of the following:
                      Walljump (Beginner)
                      Hi-Jump Boots or Enabled Septogg Helpers

> EMP Ball; Heals? False
  * Layers: default
  > Event - EMP Slot
      Any of the following:
          Can Use Bombs
          All of the following:
              Can Shoot
              Missiles ≥ 20 or Super Missiles ≥ 10

> Center; Heals? False
  * Layers: default
  > Door to Distribution Facility Intersection
      Trivial
  > EMP Ball
      Trivial

----------------
Bullet Hell Room
Extra - map_name: rm_a5c22
Extra - minimap_data: [{'x': 72, 'y': 45}, {'x': 72, 'y': 46}, {'x': 72, 'y': 47}, {'x': 73, 'y': 46}, {'x': 73, 'y': 47}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
Extra - enemy_data: {'134852': 'oRoboMine', '134853': 'oRoboMine', '134854': 'oRoboMine', '134855': 'oRoboMine', '134856': 'oRoboMine', '134857': 'oRoboMine', '134858': 'oRoboMine', '134859': 'oRoboMine', '134860': 'oRoboMine', '134861': 'oRoboMine', '134862': 'oRoboMine', '134863': 'oRoboMine', '134864': 'oRoboMine', '134865': 'oRoboMine', '134866': 'oRoboMine', '134867': 'oRoboMine', '134868': 'oRoboMine', '134869': 'oRoboMine'}
> Door to Bullet Hell Room Access; Heals? False
  * Layers: default
  * Normal Door to Bullet Hell Room Access/Door to Bullet Hell Room
  * Extra - door_instance_id: 134883
  > Door to Screw Attack Chamber Access
      Trivial

> Door to Screw Attack Chamber Access; Heals? False
  * Layers: default
  * Normal Door to Screw Attack Chamber Access/Door to Bullet Hell Room
  * Extra - door_instance_id: 134884
  > Door to Bullet Hell Room Access
      All of the following:
          Space Jump Wall
          # Get through screw blocks
          Screw Attack or Enabled Softlock Prevention

----------------
Screw Attack Chamber Access
Extra - map_name: rm_a5c23
Extra - minimap_data: [{'x': 74, 'y': 45}, {'x': 74, 'y': 46}, {'x': 74, 'y': 47}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
Extra - enemy_data: {'135023': 'oRoboMine', '135024': 'oRoboMine', '135025': 'oRoboMine'}
> Door to Bullet Hell Room; Heals? False
  * Layers: default
  * Normal Door to Bullet Hell Room/Door to Screw Attack Chamber Access
  * Extra - door_instance_id: 134899
  > Door to Screw Attack Chamber
      Any of the following:
          Space Jump Wall
          Movement (Beginner) and Hijump Wall

> Door to Screw Attack Chamber; Heals? False
  * Layers: default
  * Missile Door to Screw Attack Chamber/Door to Screw Attack Chamber Access
  * Extra - door_instance_id: 134898
  > Door to Bullet Hell Room
      Trivial

----------------
Screw Attack Chamber
Extra - map_name: rm_a5c24
Extra - minimap_data: [{'x': 73, 'y': 45}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
> Door to Screw Attack Chamber Access; Heals? False
  * Layers: default
  * Normal Door to Screw Attack Chamber Access/Door to Screw Attack Chamber
  * Extra - door_instance_id: 135046
  > Pickup (Screw Attack)
      Trivial

> Pickup (Screw Attack); Heals? False
  * Layers: default
  * Pickup 8; Category? Major
  * Extra - object_name: oItemScrewAttack
  > Door to Screw Attack Chamber Access
      Trivial

----------------
Meboid Blockade Interior
Extra - map_name: rm_a5c25
Extra - minimap_data: [{'x': 60, 'y': 44}, {'x': 61, 'y': 44}, {'x': 62, 'y': 44}, {'x': 63, 'y': 44}, {'x': 64, 'y': 44}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
> Pipe to Distribution Facility Tower East; Heals? False
  * Layers: default
  * Teleporter to Distribution Facility Tower East/Pipe to Meboid Blockade Interior; Custom name: Distribution Center - Meboid Blockade Interior East Pipe
  * Extra - instance_id: 135062
  * Extra - dest_x: 1448
  * Extra - dest_y: 128
  > Pipe to Moheek Hangout
      All of the following:
          Any of the following:
              # Get near pipe
              Destroy Ice Barrier
              Can Destroy Shot Block and High Mid-Air Morph Tunnel Climb and Tunnel Climb
          All of the following:
              # Get into pipe
              Morph Ball
              Any of the following:
                  Mid-Air Morph (Intermediate) or Power Grip Wall
                  Speed Booster and Shinesparking Tricks (Beginner)

> Pipe to Moheek Hangout; Heals? False
  * Layers: default
  * Teleporter to Moheek Hangout/Pipe to Meboid Blockade Interior; Custom name: Distribution Center - Meboid Blockade Interior West Pipe
  * Extra - instance_id: 135063
  * Extra - dest_x: 792
  * Extra - dest_y: 128
  > Pipe to Distribution Facility Tower East
      All of the following:
          Any of the following:
              # Get near pipe
              Destroy Ice Barrier
              Can Destroy Shot Block and High Mid-Air Morph Tunnel Climb and Tunnel Climb
          All of the following:
              # Get into pipe
              Morph Ball
              Any of the following:
                  Mid-Air Morph (Intermediate) or Power Grip Wall
                  Speed Booster and Shinesparking Tricks (Beginner)
  > Pickup (Power Bomb Tank)
      Speed Booster and Can Use Power Bombs and Power Grip Wall

> Pickup (Power Bomb Tank); Heals? False
  * Layers: default
  * Pickup 301; Category? Minor
  * Extra - object_name: oItemPB_301
  > Pipe to Moheek Hangout
      Power Grip Wall

----------------
Moheek Hangout
Extra - map_name: rm_a5c26
Extra - minimap_data: [{'x': 62, 'y': 48}, {'x': 62, 'y': 49}, {'x': 63, 'y': 48}, {'x': 63, 'y': 49}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 80, 'should_be_at_very_front': True}
Extra - enemy_data: {'135142': 'oMoheekWater', '135143': 'oMoheekWater', '135144': 'oMoheekWater', '135145': 'oMoheekWater', '135146': 'oMoheekWater'}
> Door to Waterblob Habitat; Heals? False
  * Layers: default
  * Normal Door to Waterblob Habitat/Door to Moheek Hangout; Dock Lock Rando incompatible with: Spider Ball Door, Screw Attack Door
  * Extra - door_instance_id: 135119
  > Pipe to Meboid Blockade Interior
      Underwater Power Grip Wall

> Pipe to Meboid Blockade Interior; Heals? False
  * Layers: default
  * Teleporter to Meboid Blockade Interior/Pipe to Moheek Hangout; Custom name: Distribution Center - Moheek Hangout Pipe
  * Extra - instance_id: 135138
  * Extra - dest_x: 152
  * Extra - dest_y: 144
  > Door to Waterblob Habitat
      Underwater Power Grip Wall

----------------
Waterblob Habitat
Extra - map_name: rm_a5c27
Extra - minimap_data: [{'x': 64, 'y': 48}, {'x': 65, 'y': 48}, {'x': 66, 'y': 48}, {'x': 67, 'y': 48}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 80, 'should_be_at_very_front': True}
Extra - enemy_data: {'135192': 'oBlobThrowerWater', '135193': 'oBlobThrowerWater', '135185': 'oMoheekWater', '135186': 'oMoheekWater', '135187': 'oMoheekWater', '135188': 'oMoheekWater', '135189': 'oMoheekWater', '135190': 'oMoheekWater', '135191': 'oMoheekWater'}
> Door to Facility Storage Save Station; Heals? False
  * Layers: default
  * Normal Door to Facility Storage Save Station/Door to Waterblob Habitat; Dock Lock Rando incompatible with: Spider Ball Door, Screw Attack Door
  * Extra - door_instance_id: 135156
  > Door to Moheek Hangout
      Any of the following:
          # Freeze the WaterBlob
          Can Shoot Ice Beam
          All of the following:
              # Gravity methods to pass Waterblob
              Gravity Suit
              Hi-Jump Boots or Space Jump or Speed Booster or Can Use Spider Ball
          # Damage Boost over Waterblob
          Damage Boost (Beginner) and Normal Damage ≥ 101
          # Gravity-less Zip from Door
          Morph Ball and Zip Trick (Beginner) and Can Walljump

> Door to Moheek Hangout; Heals? False
  * Layers: default
  * Normal Door to Moheek Hangout/Door to Waterblob Habitat; Dock Lock Rando incompatible with: Spider Ball Door, Screw Attack Door
  * Extra - door_instance_id: 135157
  > Door to Facility Storage Save Station
      Any of the following:
          # Freeze the Waterblob
          Can Shoot Ice Beam
          All of the following:
              # Gravity methods to pass Waterblob
              Gravity Suit
              Hi-Jump Boots or Space Jump or Speed Booster or Can Use Spider Ball
          # Damage Boost over Waterblob
          Damage Boost (Beginner) and Normal Damage ≥ 101
          # Gravity-less Zip from Door
          Morph Ball and Zip Trick (Beginner) and Can Walljump

----------------
Facility Storage Save Station
Extra - map_name: rm_a5c28
Extra - minimap_data: [{'x': 68, 'y': 48}]
Extra - unlocked_save_station: True
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 80, 'should_be_at_very_front': True}
> Door to Facility Storage Intersection East; Heals? False
  * Layers: default
  * Normal Door to Facility Storage Intersection East/Door to Facility Storage Save Station; Dock Lock Rando incompatible with: Spider Ball Door, Screw Attack Door
  * Extra - door_instance_id: 135204
  > Save Station
      Trivial

> Save Station; Heals? True; Spawn Point; Default Node
  * Layers: default
  * Extra - save_room: 19
  > Door to Facility Storage Intersection East
      Trivial
  > Door to Waterblob Habitat
      Trivial

> Door to Waterblob Habitat; Heals? False
  * Layers: default
  * Normal Door to Waterblob Habitat/Door to Facility Storage Save Station; Dock Lock Rando incompatible with: Spider Ball Door, Screw Attack Door
  * Extra - door_instance_id: 135205
  > Save Station
      Trivial

----------------
Facility Storage Intersection East
Extra - map_name: rm_a5c29
Extra - minimap_data: [{'x': 69, 'y': 48}, {'x': 69, 'y': 49}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 80, 'should_be_at_very_front': True}
Extra - enemy_data: {'135239': 'oMoheekWater', '135240': 'oMoheekWater'}
> Door to Facility Storage Save Station; Heals? False
  * Layers: default
  * Normal Door to Facility Storage Save Station/Door to Facility Storage Intersection East; Dock Lock Rando incompatible with: Spider Ball Door, Screw Attack Door
  * Extra - door_instance_id: 135221
  > Door to Dual Gamma Nest
      Trivial

> Horizontal Dock to Facility Storage Clogged Pipe North; Heals? False
  * Layers: default
  * 3-Tiles High Dock to Facility Storage Clogged Pipe North/Horizontal Dock to Facility Storage Intersection East
  * Extra - instance_id: 135228
  * Extra - facing: right
  > Door to Dual Gamma Nest
      Trivial

> Door to Dual Gamma Nest; Heals? False
  * Layers: default
  * Normal Door to Dual Gamma Nest/Door to Facility Storage Intersection East; Dock Lock Rando incompatible with: Spider Ball Door, Screw Attack Door
  * Extra - door_instance_id: 135232
  > Door to Facility Storage Save Station
      Underwater Power Grip Wall
  > Horizontal Dock to Facility Storage Clogged Pipe North
      Trivial

----------------
Dual Gamma Nest
Extra - map_name: rm_a5c30
Extra - minimap_data: [{'x': 70, 'y': 48}, {'x': 70, 'y': 49}, {'x': 71, 'y': 48}, {'x': 71, 'y': 49}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 80, 'should_be_at_very_front': True}
> Door to Facility Storage Intersection East; Heals? False
  * Layers: default
  * Normal Door to Facility Storage Intersection East/Door to Dual Gamma Nest; Dock Lock Rando incompatible with: Spider Ball Door, Screw Attack Door
  * Extra - door_instance_id: 135253
  > Event - Left Gamma
      Defeat Dual Gammas
  > Event - Right Gamma
      Defeat Dual Gammas

> Event - Left Gamma; Heals? False
  * Layers: default
  * Event Metroids Area 5 - Dual Left Gamma
  > Door to Facility Storage Intersection East
      Trivial
  > Pickup (Left Gamma)
      Trivial

> Event - Right Gamma; Heals? False
  * Layers: default
  * Event Metroids Area 5 - Dual Right Gamma
  > Door to Facility Storage Intersection East
      Trivial
  > Pickup (Right Gamma)
      Trivial

> Pickup (Left Gamma); Heals? False
  * Layers: default
  * Pickup 386; Category? Minor
  * Extra - object_name: oItemDNA_386
  > Event - Left Gamma
      Trivial

> Pickup (Right Gamma); Heals? False
  * Layers: default
  * Pickup 387; Category? Minor
  * Extra - object_name: oItemDNA_387
  > Event - Right Gamma
      Trivial

----------------
Ice Beam Chamber Access
Extra - map_name: rm_a5c31
Extra - minimap_data: [{'x': 63, 'y': 46}, {'x': 64, 'y': 46}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
> Door to Ice Beam Chamber; Heals? False
  * Layers: default
  * Missile Door to Ice Beam Chamber/Door to Ice Beam Chamber Access
  * Extra - door_instance_id: 135298
  > Pipe to Serris Arena Pipe
      All of the following:
          Any of the following:
              # Get to the pipe
              Destroy Ice Barrier
              # Get through the top tunnel
              Enabled Softlock Prevention and Hijump Tunnel Climb
          Any of the following:
              # Get into the pipe
              Power Grip Wall
              Morph Ball and Mid-Air Morph (Beginner)

> Pipe to Serris Arena Pipe; Heals? False; Default Node
  * Layers: default
  * Teleporter to Serris Arena Pipe/Pipe to Ice Beam Chamber Access; Custom name: Distribution Center - Ice Beam Chamber Access Pipe
  * Extra - instance_id: 135297
  * Extra - dest_x: 72
  * Extra - dest_y: 144
  > Door to Ice Beam Chamber
      Any of the following:
          Destroy Ice Barrier
          Can Destroy Shot Block and Hijump Tunnel Climb

----------------
Ice Beam Chamber
Extra - map_name: rm_a5c32
Extra - minimap_data: [{'x': 65, 'y': 46}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
> Door to Ice Beam Chamber Access; Heals? False
  * Layers: default
  * Normal Door to Ice Beam Chamber Access/Door to Ice Beam Chamber
  * Extra - door_instance_id: 135317
  > Pickup (Ice Beam)
      Trivial

> Pickup (Ice Beam); Heals? False
  * Layers: default
  * Pickup 11; Category? Major
  * Extra - object_name: oItemIBeam
  > Event - Ice Beam Item collected
      Trivial

> Event - Ice Beam Item collected; Heals? False
  * Layers: default
  * Event Area 5 - Distribution Center Item at Ice location Collected
  > Door to Ice Beam Chamber Access
      Trivial

----------------
Distribution Center Exterior East Access
Extra - map_name: rm_a5c33
Extra - minimap_data: [{'x': 72, 'y': 44}, {'x': 73, 'y': 44}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
> Door to Distribution Center Exterior East; Heals? False
  * Layers: default
  * Normal Door to Distribution Center Exterior East/Door to Distribution Center Exterior East Access
  * Extra - door_instance_id: 135329
  > Door to Distribution Facility Intersection
      Can Use Any Bombs
  > Event - EMP Slot
      All of the following:
          Can Use Any Bombs
          Any of the following:
              Can Use Bombs
              All of the following:
                  Can Shoot
                  Missiles ≥ 2 or Can Shoot Super Missile

> Door to Distribution Facility Intersection; Heals? False
  * Layers: default
  * Distribution Center Exterior East Access EMP Door to Distribution Facility Intersection/Door to Distribution Center Exterior East Access
  * Extra - door_instance_id: 135330
  > Door to Distribution Center Exterior East
      Can Use Any Bombs

> Event - EMP Slot; Heals? False
  * Layers: default
  * Event EMP - Area 5 Exterior East Access
  > Door to Distribution Center Exterior East
      Trivial

----------------
Facility Storage Clogged Pipe North
Extra - map_name: rm_a5b01
Extra - minimap_data: [{'x': 67, 'y': 49}, {'x': 68, 'y': 49}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': -100, 'should_be_at_very_front': True}
> Horizontal Dock to Serris Arena Access; Heals? False
  * Layers: default
  * 3-Tiles High Dock to Serris Arena Access/Horizontal Dock to Facility Storage Clogged Pipe North
  > Horizontal Dock to Facility Storage Intersection East
      Any of the following:
          Gravity Suit and Speed Booster
          Knowledge (Advanced) and Can Destroy Shot Block

> Horizontal Dock to Facility Storage Intersection East; Heals? False
  * Layers: default
  * 3-Tiles High Dock to Facility Storage Intersection East/Horizontal Dock to Facility Storage Clogged Pipe North
  > Horizontal Dock to Serris Arena Access
      Any of the following:
          Gravity Suit and Speed Booster and Disabled Entrance Rando
          All of the following:
              Knowledge (Advanced) and Can Shoot Super Missile
              Any of the following:
                  Tunnel Climb
                  Morph Ball and Mid-Air Morph (Intermediate)

----------------
Serris Arena Access
Extra - map_name: rm_a5b02
Extra - minimap_data: [{'x': 66, 'y': 49}, {'x': 66, 'y': 50}, {'x': 66, 'y': 51}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': -100, 'should_be_at_very_front': True}
Extra - enemy_data: {'135414': 'oMoheekWater', '135415': 'oMoheekWater', '135425': 'oMoheekWater'}
> Horizontal Dock to Spiky Spider Trial; Heals? False
  * Layers: default
  * 3-Tiles High Dock to Spiky Spider Trial/Horizontal Dock to Serris Arena Access
  > Door to Serris Arena
      Underwater Power Grip Wall
  > Horizontal Dock to Facility Storage Clogged Pipe South
      Trivial

> Door to Serris Arena; Heals? False
  * Layers: default
  * Missile Door to Serris Arena/Door to Serris Arena Access; Dock Lock Rando incompatible with: Spider Ball Door, Screw Attack Door, Hydro Station Water Turbine, Research Site Open Hatch
  * Extra - door_instance_id: 135404
  > Horizontal Dock to Spiky Spider Trial
      Trivial
  > Horizontal Dock to Facility Storage Clogged Pipe North
      Underwater Power Grip Wall

> Horizontal Dock to Facility Storage Clogged Pipe North; Heals? False
  * Layers: default
  * 3-Tiles High Dock to Facility Storage Clogged Pipe North/Horizontal Dock to Serris Arena Access
  > Door to Serris Arena
      Trivial

> Horizontal Dock to Facility Storage Clogged Pipe South; Heals? False
  * Layers: default
  * 3-Tiles High Dock to Facility Storage Clogged Pipe South/Horizontal Dock to Serris Arena Access
  > Horizontal Dock to Spiky Spider Trial
      Trivial

----------------
Serris Arena
Extra - map_name: rm_a5b03a
Extra - minimap_data: [{'x': 64, 'y': 49}, {'x': 64, 'y': 50}, {'x': 65, 'y': 49}, {'x': 65, 'y': 50}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': -100, 'should_be_at_very_front': True}
> Door to Serris Arena Access; Heals? False
  * Layers: default
  * Normal Door to Serris Arena Access/Door to Serris Arena; Dock Lock Rando incompatible with: Spider Ball Door, Screw Attack Door, Hydro Station Water Turbine, Research Site Open Hatch
  * Extra - door_instance_id: 135449
  > Left Platform
      Power Grip Wall

> Door to Serris Arena Pipe; Heals? False
  * Layers: default
  * Normal Door to Serris Arena Pipe/Door to Serris Arena; Dock Lock Rando incompatible with: Spider Ball Door, Screw Attack Door, Hydro Station Water Turbine, Research Site Open Hatch
  * Extra - door_instance_id: 135448
  > Left Platform
      Before Area 5 - Distribution Center Item at Ice location Collected or After Boss - Serris Defeated
  > Inside Serris Trigger
      After Area 5 - Distribution Center Item at Ice location Collected

> Event - Serris; Heals? False
  * Layers: default
  * Event Boss - Serris Defeated
  > Door to Serris Arena Access
      Trivial

> Left Platform; Heals? False
  * Layers: default
  > Door to Serris Arena Access
      Power Grip Wall
  > Door to Serris Arena Pipe
      Before Area 5 - Distribution Center Item at Ice location Collected or After Boss - Serris Defeated
  > Inside Serris Trigger
      After Area 5 - Distribution Center Item at Ice location Collected

> Inside Serris Trigger; Heals? False
  * Layers: default
  > Event - Serris
      All of the following:
          Can Shoot
          Any of the following:
              # Movement requirements
              Combat (Advanced)
              Gravity Suit and Power Grip Wall
          Any of the following:
              # Energy requirements
              All of the following:
                  # With gravity
                  Gravity Suit
                  Combat (Advanced) or Normal Damage ≥ 260
              All of the following:
                  # Without Gravity
                  Any of the following:
                      Normal Damage ≥ 430
                      Any of the following:
                          # Dependant on whether you can zip or not
                          Combat (Ludicrous)
                          Morph Ball and Combat (Expert) and Zip Trick (Intermediate) and Can Walljump
          # Fusion Mode requirements
          Disabled Fusion Mode or Can Shoot Missile or Can Shoot Super Missile
          Long Beam or Combat (Ludicrous)

----------------
Serris Arena Pipe
Extra - map_name: rm_a5b03
Extra - minimap_data: [{'x': 63, 'y': 50}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': -100, 'should_be_at_very_front': True}
> Door to Serris Arena; Heals? False; Default Node
  * Layers: default
  * Normal Door to Serris Arena/Door to Serris Arena Pipe; Dock Lock Rando incompatible with: Spider Ball Door, Screw Attack Door, Hydro Station Water Turbine, Research Site Open Hatch
  * Extra - door_instance_id: 135598
  > Pipe to Ice Beam Chamber Access
      Morph Ball

> Pipe to Ice Beam Chamber Access; Heals? False
  * Layers: default
  * Teleporter to Ice Beam Chamber Access/Pipe to Serris Arena Pipe
  * Extra - instance_id: 135599
  * Extra - dest_x: 72
  * Extra - dest_y: 160
  > Door to Serris Arena
      Trivial

----------------
Facility Storage Clogged Pipe South
Extra - map_name: rm_a5b04
Extra - minimap_data: [{'x': 63, 'y': 51}, {'x': 64, 'y': 51}, {'x': 65, 'y': 51}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': -100, 'should_be_at_very_front': True}
> Horizontal Dock to Serris Arena Access; Heals? False
  * Layers: default
  * 3-Tiles High Dock to Serris Arena Access/Horizontal Dock to Facility Storage Clogged Pipe South
  > Horizontal Dock to Facility Storage Tower East
      Any of the following:
          Can Destroy Shot Block
          Morph Ball and Mid-Air Morph (Advanced)

> Horizontal Dock to Facility Storage Tower East; Heals? False
  * Layers: default
  * 3-Tiles High Dock to Facility Storage Tower East/Horizontal Dock to Facility Storage Clogged Pipe South
  > Horizontal Dock to Serris Arena Access
      Any of the following:
          Can Destroy Shot Block
          Morph Ball and Mid-Air Morph (Advanced)

----------------
Spiky Spider Trial
Extra - map_name: rm_a5b05
Extra - minimap_data: [{'x': 67, 'y': 50}, {'x': 67, 'y': 51}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': -100, 'should_be_at_very_front': True}
> Horizontal Dock to Serris Arena Access; Heals? False
  * Layers: default
  * 3-Tiles High Dock to Serris Arena Access/Horizontal Dock to Spiky Spider Trial
  > Tunnel to Spiky Spider Trial Reward Room
      Any of the following:
          All of the following:
              # Suitless Method
              Morph Ball
              Any of the following:
                  # Get past crumble blocks
                  # https://www.youtube.com/watch?v=s6e1hOW8UTI
                  Mid-Air Morph (Advanced)
                  # https://www.youtube.com/watch?v=JlwkUM2KHCE
                  Power Grip and Movement (Intermediate)
              Any of the following:
                  # To climb the room
                  All of the following:
                      Walljump (Intermediate) and Can Walljump
                      Power Grip or Mid-Air Morph (Advanced)
                  # IBJ
                  Infinite Bomb Jumping (Advanced) and Can IBJ and Can Use Bombs
          All of the following:
              # Gravity Suit Method
              Gravity Suit
              Any of the following:
                  All of the following:
                      # Spider method
                      Can Use Spider Ball
                      Mid-Air Morph (Beginner) or Can Use Bombs or Can Use Spring Ball
                  All of the following:
                      # Get past crumble blocks https://www.youtube.com/watch?v=QH3I73ZMQ3c
                      Hi-Jump Boots and Movement (Intermediate) and Can Use Spring Ball
                      Any of the following:
                          # To climb the room
                          Hijump Tunnel Climb
                          Hi-Jump Boots and Mid-Air Morph (Intermediate)

> Tunnel to Spiky Spider Trial Reward Room; Heals? False
  * Layers: default
  * Morph Ball Tunnel to Spiky Spider Trial Reward Room/Tunnel to Spiky Spider Trial
  > Horizontal Dock to Serris Arena Access
      All of the following:
          Morph Ball
          Any of the following:
              Power Grip or Mid-Air Morph (Beginner) or Can Use Bombs or Can Use Spring Ball
              Gravity Suit and Can Use Spider Ball

----------------
Spiky Spider Trial Reward Room
Extra - map_name: rm_a5b06
Extra - minimap_data: [{'x': 68, 'y': 50}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': -100, 'should_be_at_very_front': True}
> Tunnel to Spiky Spider Trial; Heals? False
  * Layers: default
  * Morph Ball Tunnel to Spiky Spider Trial/Tunnel to Spiky Spider Trial Reward Room
  > Pickup (Missile Tank)
      Can Use Any Bombs

> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 303; Category? Minor
  * Extra - object_name: oItemM_303
  > Tunnel to Spiky Spider Trial
      Any of the following:
          Tunnel Climb
          Morph Ball and Mid-Air Morph (Intermediate)

----------------
Facility Storage Tower East
Extra - map_name: rm_a5b07
Extra - minimap_data: [{'x': 62, 'y': 50}, {'x': 62, 'y': 51}, {'x': 62, 'y': 52}, {'x': 62, 'y': 53}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': -100, 'should_be_at_very_front': True}
> Horizontal Dock to Facility Storage Tower Route North; Heals? False
  * Layers: default
  * 3-Tiles High Dock to Facility Storage Tower Route North/Horizontal Dock to Facility Storage Tower East
  > Horizontal Dock to Facility Storage Clogged Pipe South
      Trivial

> Door to Facility Storage Tower Route South; Heals? False
  * Layers: default
  * Normal Door to Facility Storage Tower Route South/Door to Facility Storage Tower East; Dock Lock Rando incompatible with: Spider Ball Door, Screw Attack Door
  * Extra - door_instance_id: 135756
  > Horizontal Dock to Facility Storage Clogged Pipe South
      Underwater Power Grip Wall
  > Horizontal Dock to Spiky Space Jump Trial Entrance
      Trivial

> Horizontal Dock to Facility Storage Clogged Pipe South; Heals? False
  * Layers: default
  * 3-Tiles High Dock to Facility Storage Clogged Pipe South/Horizontal Dock to Facility Storage Tower East
  > Horizontal Dock to Facility Storage Tower Route North
      All of the following:
          Gravity Suit and Speed Booster and Disabled Entrance Rando
          Any of the following:
              Shinesparking Tricks (Beginner)
              All of the following:
                  # Jump to break the blocks
                  Movement (Beginner)
                  Any of the following:
                      # Climb the room
                      Space Jump or Can Use Spider Ball
                      # IBJ
                      Infinite Bomb Jumping (Advanced) and Can IBJ and Can Use Bombs
                      All of the following:
                          Can Walljump
                          Any of the following:
                              Walljump (Expert)
                              Hi-Jump Boots and Walljump (Intermediate)
  > Door to Facility Storage Tower Route South
      Trivial

> Horizontal Dock to Spiky Space Jump Trial Entrance; Heals? False
  * Layers: default
  * 3-Tiles High Dock to Spiky Space Jump Trial Entrance/Horizontal Dock to Facility Storage Tower East
  > Door to Facility Storage Tower Route South
      Trivial

----------------
Facility Storage Spiked Path Pipe
Extra - map_name: rm_a5b08
Extra - minimap_data: [{'x': 69, 'y': 50}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': -100, 'should_be_at_very_front': True}
> Door to Facility Storage Spiked Path; Heals? False; Default Node
  * Layers: default
  * Normal Door to Facility Storage Spiked Path/Door to Facility Storage Spiked Path Pipe; Dock Lock Rando incompatible with: Spider Ball Door, Screw Attack Door
  * Extra - door_instance_id: 135783
  > Pipe to Gravity Area East Pipe
      Morph Ball

> Pipe to Gravity Area East Pipe; Heals? False
  * Layers: default
  * Teleporter to Gravity Area East Pipe/Pipe to Facility Storage Spiked Path Pipe
  * Extra - instance_id: 135787
  * Extra - dest_x: 72
  * Extra - dest_y: 192
  > Door to Facility Storage Spiked Path
      Morph Ball

----------------
Facility Storage Spiked Path
Extra - map_name: rm_a5b09
Extra - minimap_data: [{'x': 70, 'y': 50}, {'x': 70, 'y': 51}, {'x': 71, 'y': 50}, {'x': 71, 'y': 51}, {'x': 72, 'y': 50}, {'x': 72, 'y': 51}, {'x': 73, 'y': 50}, {'x': 73, 'y': 51}, {'x': 74, 'y': 50}, {'x': 74, 'y': 51}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': -100, 'should_be_at_very_front': True}
> Door to Distribution Center Exterior East; Heals? False
  * Layers: default
  * Normal Door to Distribution Center Exterior East/Door to Facility Storage Spiked Path; Dock Lock Rando incompatible with: Spider Ball Door, Screw Attack Door
  * Extra - door_instance_id: 135801
  > Door to Facility Storage Spiked Path Pipe
      Any of the following:
          # Vanilla path
          Gravity Suit and Space Jump
          All of the following:
              # Gravless
              # Get up the pillars
              Walljump (Advanced) and Can Walljump
              Any of the following:
                  # Get across the pillars
                  # Damage boost across
                  Damage Boost (Advanced) and Normal Damage ≥ 400
                  # Zip across
                  Morph Ball and Zip Trick (Intermediate)

> Door to Facility Storage Spiked Path Pipe; Heals? False
  * Layers: default
  * Normal Door to Facility Storage Spiked Path Pipe/Door to Facility Storage Spiked Path; Dock Lock Rando incompatible with: Spider Ball Door, Screw Attack Door
  * Extra - door_instance_id: 135800
  > Door to Distribution Center Exterior East
      Any of the following:
          # Vanilla path
          Gravity Suit and Space Jump
          All of the following:
              # Gravless
              # Get up the pillars
              Walljump (Advanced) and Can Walljump
              Any of the following:
                  # Get across the pillars
                  # Damage boost across
                  Damage Boost (Advanced) and Normal Damage ≥ 400
                  # Zip across
                  Morph Ball and Zip Trick (Intermediate)

----------------
Spiky Space Jump Trial Entrance
Extra - map_name: rm_a5b15
Extra - minimap_data: [{'x': 63, 'y': 53}, {'x': 64, 'y': 53}, {'x': 65, 'y': 53}, {'x': 66, 'y': 53}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': -100, 'should_be_at_very_front': True}
> Horizontal Dock to Facility Storage Tower East; Heals? False
  * Layers: default
  * 3-Tiles High Dock to Facility Storage Tower East/Horizontal Dock to Spiky Space Jump Trial Entrance
  > Center
      Any of the following:
          Can Destroy Shot Block and Underwater Power Grip Wall
          Movement (Beginner) and Can Shoot
          Speed Booster and Shinesparking Tricks (Beginner)

> Horizontal Dock to Spiky Space Jump Trial; Heals? False
  * Layers: default
  * 3-Tiles High Dock to Spiky Space Jump Trial/Horizontal Dock to Spiky Space Jump Trial Entrance
  > Center
      All of the following:
          Gravity Suit and Speed Booster
          Movement (Beginner) or Shinesparking Tricks (Beginner) or Power Grip Wall

> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 304; Category? Minor
  * Extra - object_name: oItemM_304
  > Center
      Underwater Power Grip Wall

> Center; Heals? False
  * Layers: default
  > Horizontal Dock to Facility Storage Tower East
      Can Destroy Shot Block
  > Horizontal Dock to Spiky Space Jump Trial
      Gravity Suit and Speed Booster and Shinesparking Tricks (Intermediate)
  > Pickup (Missile Tank)
      Trivial

----------------
Spiky Space Jump Trial
Extra - map_name: rm_a5b16
Extra - minimap_data: [{'x': 67, 'y': 52}, {'x': 67, 'y': 53}, {'x': 68, 'y': 51}, {'x': 68, 'y': 52}, {'x': 68, 'y': 53}, {'x': 69, 'y': 51}, {'x': 69, 'y': 52}, {'x': 70, 'y': 52}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': -100, 'should_be_at_very_front': True}
Extra - enemy_data: {'136097': 'oBlobThrowerWater'}
> Door to Spiky Space Jump Trial Reward Room; Heals? False
  * Layers: default
  * Open Transition to Spiky Space Jump Trial Reward Room/Door to Spiky Space Jump Trial
  * Extra - facing: left
  * Extra - instance_id: 136064
  * Extra - x: 1280
  * Extra - y: 304
  > Horizontal Dock to Spiky Space Jump Trial Entrance
      Any of the following:
          All of the following:
              # With Gravity Suit
              Gravity Suit
              Any of the following:
                  Space Jump
                  Damage Boost (Advanced) and Walljump (Advanced) and Normal Damage ≥ 120 and Can Walljump
          # Suitless
          Damage Boost (Expert) and Walljump (Ludicrous) and Normal Damage ≥ 700 and Can Walljump

> Horizontal Dock to Spiky Space Jump Trial Entrance; Heals? False
  * Layers: default
  * 3-Tiles High Dock to Spiky Space Jump Trial Entrance/Horizontal Dock to Spiky Space Jump Trial
  > Door to Spiky Space Jump Trial Reward Room
      Any of the following:
          # TODO: HJ/DMG boost and DIBJ
          All of the following:
              # With Gravity Suit
              Gravity Suit
              Any of the following:
                  Space Jump
                  Damage Boost (Advanced) and Walljump (Advanced) and Normal Damage ≥ 150 and Can Walljump
          # Suitless
          Damage Boost (Expert) and Walljump (Ludicrous) and Normal Damage ≥ 700 and Can Walljump
  > Pickup (Super Missile Tank)
      All of the following:
          Gravity Suit and Speed Booster and Shinesparking Tricks (Beginner)
          Any of the following:
              Disabled Entrance Rando
              All of the following:
                  # Short charge with the plant alive
                  Short Charge (Intermediate)
                  Movement (Beginner) or Can Shoot Ice Beam
              All of the following:
                  # Regular charge by killing plant
                  Can Shoot Ice Beam
                  Missiles ≥ 2 or Can Shoot Super Missile

> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 305; Category? Minor
  * Extra - object_name: oItemSM_305
  > Horizontal Dock to Spiky Space Jump Trial Entrance
      Trivial

----------------
Spiky Space Jump Trial Reward Room
Extra - map_name: rm_a5b17
Extra - minimap_data: [{'x': 71, 'y': 52}, {'x': 71, 'y': 53}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': -100, 'should_be_at_very_front': True}
> Door to Spiky Space Jump Trial; Heals? False
  * Layers: default
  * Open Transition to Spiky Space Jump Trial/Door to Spiky Space Jump Trial Reward Room
  * Extra - facing: right
  * Extra - instance_id: 136099
  * Extra - x: 0
  * Extra - y: 144
  > Pickup (Energy Tank)
      Can Use Power Bombs

> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 306; Category? Minor
  * Extra - object_name: oItemETank_306
  > Door to Spiky Space Jump Trial
      Any of the following:
          Gravity Suit and Space Jump Wall
          # IBJ
          Infinite Bomb Jumping (Expert) and Can IBJ and Can Use Bombs
          Walljump (Advanced) and Can Walljump

----------------
Facility Storage Tower Route North
Extra - map_name: rm_a5b20
Extra - minimap_data: [{'x': 57, 'y': 50}, {'x': 58, 'y': 50}, {'x': 59, 'y': 50}, {'x': 60, 'y': 50}, {'x': 61, 'y': 50}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': -100, 'should_be_at_very_front': True}
> Horizontal Dock to Facility Storage Tower East; Heals? False
  * Layers: default
  * 3-Tiles High Dock to Facility Storage Tower East/Horizontal Dock to Facility Storage Tower Route North
  > Door to Facility Storage Tower West
      All of the following:
          Gravity Suit and Speed Booster
          Space Jump or Shinesparking Tricks (Beginner)

> Door to Facility Storage Tower West; Heals? False
  * Layers: default
  * Normal Door to Facility Storage Tower West/Door to Facility Storage Tower Route North; Dock Lock Rando incompatible with: Spider Ball Door, Screw Attack Door
  * Extra - door_instance_id: 136376
  > Horizontal Dock to Facility Storage Tower East
      All of the following:
          Gravity Suit and Speed Booster
          Space Jump or Shinesparking Tricks (Beginner)
  > Pickup (Missile Tank)
      Gravity Suit and Speed Booster

> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 307; Category? Minor
  * Extra - object_name: oItemM_307
  > Door to Facility Storage Tower West
      Trivial

----------------
Facility Storage Tower West
Extra - map_name: rm_a5b21
Extra - minimap_data: [{'x': 56, 'y': 50}, {'x': 56, 'y': 51}, {'x': 56, 'y': 52}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': -100, 'should_be_at_very_front': True}
> Door to Facility Storage Tower Route North; Heals? False
  * Layers: default
  * Normal Door to Facility Storage Tower Route North/Door to Facility Storage Tower West; Dock Lock Rando incompatible with: Spider Ball Door, Screw Attack Door
  * Extra - door_instance_id: 136414
  > Center
      Trivial

> Door to Facility Storage Tower Route South; Heals? False
  * Layers: default
  * Normal Door to Facility Storage Tower Route South/Door to Facility Storage Tower West; Dock Lock Rando incompatible with: Spider Ball Door, Spider Ball Door
  * Extra - door_instance_id: 136415
  > Center
      Underwater Power Grip Wall

> Door to Distribution Center Exterior West; Heals? False
  * Layers: default
  * Normal Door to Distribution Center Exterior West/Door to Facility Storage Tower West; Dock Lock Rando incompatible with: Spider Ball Door, Screw Attack Door
  * Extra - door_instance_id: 136413
  > Center
      Trivial

> Center; Heals? False
  * Layers: default
  > Door to Facility Storage Tower Route North
      Movement (Beginner) or Underwater Power Grip Wall
  > Door to Facility Storage Tower Route South
      Trivial
  > Door to Distribution Center Exterior West
      Movement (Beginner) or Underwater Power Grip Wall

----------------
Facility Storage Tower Route South
Extra - map_name: rm_a5b22
Extra - minimap_data: [{'x': 57, 'y': 52}, {'x': 58, 'y': 52}, {'x': 59, 'y': 52}, {'x': 59, 'y': 53}, {'x': 60, 'y': 53}, {'x': 61, 'y': 53}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': -100, 'should_be_at_very_front': True}
Extra - enemy_data: {'136494': 'oBlobThrowerWater'}
> Door to Facility Storage Tower East; Heals? False
  * Layers: default
  * Normal Door to Facility Storage Tower East/Door to Facility Storage Tower Route South; Dock Lock Rando incompatible with: Spider Ball Door, Screw Attack Door
  * Extra - door_instance_id: 136488
  > Door to Facility Storage Tower West
      Destroy Ice Barrier

> Door to Facility Storage Tower West; Heals? False
  * Layers: default
  * Normal Door to Facility Storage Tower West/Door to Facility Storage Tower Route South; Dock Lock Rando incompatible with: Spider Ball Door, Screw Attack Door
  * Extra - door_instance_id: 136487
  > Door to Facility Storage Tower East
      Destroy Ice Barrier

----------------
Gravity Area West Pipe
Extra - map_name: rm_a5a01
Extra - minimap_data: [{'x': 65, 'y': 38}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
> Door to Gravity Area Moto Room; Heals? False
  * Layers: default
  * Normal Door to Gravity Area Moto Room/Door to Gravity Area West Pipe
  * Extra - door_instance_id: 136503
  > Pipe to Pipe Hub
      All of the following:
          Morph Ball
          Mid-Air Morph (Beginner) or Power Grip Wall

> Pipe to Pipe Hub; Heals? False
  * Layers: default
  * Teleporter to Pipe Hub/Pipe to Gravity Area West Pipe
  * Extra - instance_id: 136504
  * Extra - dest_x: 152
  * Extra - dest_y: 128
  > Door to Gravity Area Moto Room
      Morph Ball

----------------
Gravity Area Moto Room
Extra - map_name: rm_a5a02
Extra - minimap_data: [{'x': 66, 'y': 38}, {'x': 67, 'y': 38}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
Extra - enemy_data: {'136519': 'oMoto'}
> Door to Gravity Area Trapdoor; Heals? False
  * Layers: default
  * Normal Door to Gravity Area Trapdoor/Door to Gravity Area Moto Room
  * Extra - door_instance_id: 136516
  > Door to Gravity Area West Pipe
      Trivial

> Door to Gravity Area West Pipe; Heals? False
  * Layers: default
  * Normal Door to Gravity Area West Pipe/Door to Gravity Area Moto Room
  * Extra - door_instance_id: 136515
  > Door to Gravity Area Trapdoor
      Trivial

----------------
Gravity Area Trapdoor
Extra - map_name: rm_a5a03
Extra - minimap_data: [{'x': 68, 'y': 38}, {'x': 68, 'y': 39}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
> Door to Gravity Area Corridor; Heals? False
  * Layers: default
  * Normal Door to Gravity Area Corridor/Door to Gravity Area Trapdoor; Dock Lock Rando incompatible with: Bomb Door, Hydro Station Water Turbine
  * Extra - door_instance_id: 136529
  > Door to Gravity Area Moto Room
      All of the following:
          Enabled Softlock Prevention
          Any of the following:
              # Items needed to get to top
              Space Jump or Can Use Spider Ball
              All of the following:
                  # Items that only work with gravity
                  Gravity Suit
                  # IBJ
                  Infinite Bomb Jumping (Advanced) and Can IBJ and Can Use Bombs
              All of the following:
                  # Shinespark up
                  Speed Booster and Shinesparking Tricks (Beginner)
                  Any of the following:
                      Short Charge (Ludicrous)
                      Disabled Door Lock Rando and Disabled Entrance Rando
              All of the following:
                  Can Walljump
                  Any of the following:
                      Walljump (Intermediate)
                      Hi-Jump Boots and Walljump (Beginner)

> Door to Gravity Area Moto Room; Heals? False
  * Layers: default
  * Normal Door to Gravity Area Moto Room/Door to Gravity Area Trapdoor
  * Extra - door_instance_id: 136531
  > Door to Gravity Area Corridor
      Any of the following:
          Gravity Suit
          All of the following:
              Can Shoot
              Any of the following:
                  Long Beam
                  All of the following:
                      Disabled Door Lock Rando
                      # No Long Beam needs to check for DLR else you could have missiles + beam door
                      Can Shoot Missile or Can Shoot Super Missile

----------------
Gravity Area Corridor
Extra - map_name: rm_a5a04
Extra - minimap_data: [{'x': 69, 'y': 39}, {'x': 70, 'y': 39}, {'x': 71, 'y': 39}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
Extra - enemy_data: {'136615': 'oPincherFly', '136616': 'oPincherFly', '136617': 'oPincherFly', '136618': 'oPincherFly'}
> Door to Gravity Area Trapdoor; Heals? False
  * Layers: default
  * Normal Door to Gravity Area Trapdoor/Door to Gravity Area Corridor
  * Extra - door_instance_id: 136607
  > Middle
      Power Grip Wall

> Door to Gravity Area Shaft; Heals? False
  * Layers: default
  * Normal Door to Gravity Area Shaft/Door to Gravity Area Corridor
  * Extra - door_instance_id: 136608
  > Middle
      Power Grip Wall

> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 308; Category? Minor
  * Extra - object_name: oItemM_308
  > Middle
      Trivial

> Middle; Heals? False
  * Layers: default
  > Door to Gravity Area Trapdoor
      Power Grip Wall
  > Door to Gravity Area Shaft
      Power Grip Wall
  > Pickup (Missile Tank)
      Any of the following:
          Can Use Power Bombs
          All of the following:
              Can Use Bombs
              Any of the following:
                  Gravity Suit
                  # Charged Bomb spread
                  Knowledge (Beginner) and Movement (Intermediate) and Can Use Charged Bomb Jump

----------------
Gravity Area Shaft
Extra - map_name: rm_a5a05
Extra - minimap_data: [{'x': 72, 'y': 38}, {'x': 72, 'y': 39}, {'x': 72, 'y': 40}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
> Door to Gravity Area Corridor; Heals? False
  * Layers: default
  * Normal Door to Gravity Area Corridor/Door to Gravity Area Shaft
  * Extra - door_instance_id: 136637
  > Bottom
      Trivial

> Door to Gravity Chamber Access; Heals? False
  * Layers: default
  * Missile Door to Gravity Chamber Access/Door to Gravity Area Shaft
  * Extra - door_instance_id: 136632
  > Bottom
      Trivial

> Door to Gravity Area Barricade; Heals? False
  * Layers: default
  * Missile Door to Gravity Area Barricade/Door to Gravity Area Shaft
  * Extra - door_instance_id: 136636
  > Top
      Trivial

> Top; Heals? False
  * Layers: default
  > Door to Gravity Area Corridor
      Trivial
  > Door to Gravity Area Barricade
      Gravity Suit

> Bottom; Heals? False
  * Layers: default
  > Door to Gravity Area Corridor
      Walljump (Intermediate) and Enabled Septogg Helpers and Can Walljump
  > Door to Gravity Chamber Access
      All of the following:
          # The door cannot be opened unless these conditions are met.
          Can Shoot
          Gravity Suit or Can Shoot Missile or Can Shoot Super Missile
  > Top
      Any of the following:
          Space Jump Wall
          # Shinespark from next room
          Speed Booster and Shinesparking Tricks (Beginner) and Disabled Door Lock Rando and Disabled Entrance Rando and Can Shoot and Can Shoot Missile
          Gravity Suit and Enabled Septogg Helpers

----------------
Gravity Chamber Access
Extra - map_name: rm_a5a06
Extra - minimap_data: [{'x': 70, 'y': 40}, {'x': 71, 'y': 40}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
> Door to Gravity Chamber; Heals? False
  * Layers: default
  * Normal Door to Gravity Chamber/Door to Gravity Chamber Access
  * Extra - door_instance_id: 136678
  > Door to Gravity Area Shaft
      Any of the following:
          Can Use Power Bombs
          All of the following:
              # Destroy Bomb blocks
              Can Use Bombs
              Any of the following:
                  Gravity Suit
                  Charged Bomb Jump (Beginner) and Can Use Charged Bomb Jump
          # Option with bottom block gone
          Morph Ball and Enabled Softlock Prevention

> Door to Gravity Area Shaft; Heals? False
  * Layers: default
  * Normal Door to Gravity Area Shaft/Door to Gravity Chamber Access
  * Extra - door_instance_id: 136676
  > Door to Gravity Chamber
      Any of the following:
          Can Use Power Bombs
          All of the following:
              Can Use Bombs
              Any of the following:
                  Gravity Suit
                  Any of the following:
                      # Split up Hijump Tunnel Climb
                      Can Use Spider Ball
                      # IBJ
                      Infinite Bomb Jumping (Intermediate) and Can IBJ
                      Hi-Jump Boots and Power Grip
                      All of the following:
                          # Mir air morph combo
                          Space Jump
                          Power Grip or Mid-Air Morph (Intermediate)
                      # CBJ
                      Charged Bomb Jump (Intermediate) and Can Use Charged Bomb Jump
          Morph Ball and Enabled Softlock Prevention

----------------
Gravity Chamber
Extra - map_name: rm_a5a07
Extra - minimap_data: [{'x': 69, 'y': 40}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
> Door to Gravity Chamber Access; Heals? False
  * Layers: default
  * Normal Door to Gravity Chamber Access/Door to Gravity Chamber
  * Extra - door_instance_id: 136689
  > Pickup (Gravity Suit)
      Trivial

> Pickup (Gravity Suit); Heals? False
  * Layers: default
  * Pickup 9; Category? Major
  * Extra - object_name: oItemGravity
  > Door to Gravity Chamber Access
      Trivial

----------------
Gravity Area Barricade
Extra - map_name: rm_a5a08
Extra - minimap_data: [{'x': 70, 'y': 37}, {'x': 70, 'y': 38}, {'x': 71, 'y': 37}, {'x': 71, 'y': 38}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
> Door to Gravity Area Shaft; Heals? False
  * Layers: default
  * Normal Door to Gravity Area Shaft/Door to Gravity Area Barricade
  * Extra - door_instance_id: 136853
  > Door to Gravity Area East Pipe
      Gravity Suit and Can Destroy Shot Block and Space Jump Wall

> Door to Gravity Area East Pipe; Heals? False
  * Layers: default
  * Normal Door to Gravity Area East Pipe/Door to Gravity Area Barricade
  * Extra - door_instance_id: 136854
  > Door to Gravity Area Shaft
      Gravity Suit and Can Destroy Shot Block and Space Jump Wall

----------------
Gravity Area East Pipe
Extra - map_name: rm_a5a09
Extra - minimap_data: [{'x': 69, 'y': 38}]
Extra - light_level: 0
Extra - liquid_info: {'liquid_type': 0, 'liquid_level': 0}
> Door to Gravity Area Barricade; Heals? False; Default Node
  * Layers: default
  * Normal Door to Gravity Area Barricade/Door to Gravity Area East Pipe
  * Extra - door_instance_id: 136869
  > Pipe to Facility Storage Spiked Path Pipe
      Morph Ball

> Pipe to Facility Storage Spiked Path Pipe; Heals? False
  * Layers: default
  * Teleporter to Facility Storage Spiked Path Pipe/Pipe to Gravity Area East Pipe
  * Extra - instance_id: 136870
  * Extra - dest_x: 72
  * Extra - dest_y: 128
  > Door to Gravity Area Barricade
      Morph Ball

